Check out our ff7 mods

Echo-S 7

A fully voice acted experience!

We gathered actors from all over the world to voice act the entirety of Final Fantasy 7. Every main, minor, and NPC; you name a character, they’re voiced – even the tutorials!

All the NPCs are voiced by our community, giving us a great range of accents and voices to make the game feel real.

The main and minor cast are all well trained actors with fantastic vocal and tech quality.

The text boxes are automatic to help the scenes feel like you’re watching a movie. No more mashing ‘confirm’!

Custom-naming has been disabled to ensure the voice acting remains accurate and authentic.

Echo-S 7 also contains the upscaled Cosmo Memory FMV’s in five different styles to match the day/night system we merged in from the Time Keeper mod, including the random weather.

See more about Echo-S 7

EchoeS Of The
Planet

A new soundtrack designed specifically to go alongside Echo-S 7.

Because we can now tell exactly how far through a scene you are with the automatic text boxes, we can plan the music accordingly.

This mod has dynamic music that will move and flow with the scene, dropping during certain lines or animations to really intensify the feeling and emotions of a scene.

Cosmo Memory

Replaced all of the game’s SFX, adding live footsteps and enhanced FMVs using SYW 30fps as a base.

Attack sounds are also voiced by the Echo-S 7 voice actors. These attack sounds will cycle through a set for more immersion, so you won’t hear the same ones consistently. This also applies to the footsteps!

SYW

A full upscale pack for every texture in the game + 30FPS FMVs!

Every layer of every field has been AI upscaled, and then hand-checked one-by-one to make sure there are no imperfections.

The AI up-scaler used was personally trained by Satsuki himself. He had to teach the AI what everything was – wood, concrete, sky, etc. – so it knew how to handle it correctly.

This also applies to the world map, magic textures, and battle scenes – literally everything!

Avalanche Arisen

Avalanche Arisen is a total by-hand retexture of all the battle scenes in-game.

UpRisen went through and redrew every battle scene himself with a much higher quality.

It gives the game an entirely new feel while maintaining the integrity of the game we all know and love.

Arranged Soundtrack

A faithful recreation of the game’s soundtrack.

Nothing has changed, no liberties were taken, it’s simply a modern, beautiful version of the exact soundtrack we’re used to.

Finishing Touch

A full collection of menu enhancements including:

  • 3 new prelude credit sequences featuring art from Lap Pun Cheung (with matching Explode.avi’s)
  • New start menu background featuring art from Lap Pun Cheung
  • New game over screen featuring art from Lap Pun Cheung
  • Original Tetsuya Nomura portrait-style character avatars
  • New ESUI menu border bars (Requires ESUI)

ESUI

An overhaul of the original menu system, drastically improving the look while also keeping it exactly the same! Includes the following changes:

  • 4x resolution for UI assets
  • Adjustable high-res materia and inventory items
  • New icons for the battle arena reel
  • New UI assets for boxes and battle headers
  • Additional rows in inventory screen and command menus
  • Many alignment improvements over stock game
  • Choice between R03 menu overhaul dialog box style and stock dialog
  • Full screen rendering for battle UI ‣ 999 hour support on game timer display
  • Additional Battle Themes optimized to be able to view the barrier bars without hiding the menu
  • Additional Minimalist Battle Theme for fans of the old Menu Overhaul project
  • Better support for transparent avatars, and further alignment improvements

Barret mod

Barret mod is… Barret mod. It’s hard to explain…

Modern Spell Names

Replaces spell names like “Ice, Ice 2 and Ice 3” for new names like “Blizard, Blizarra and Blizaga”

Phoenix Tail Avatars

Replaces the character portraits with 3 different remake style ones.

Scavenger

A mod that introduces a very unique challenge to the game by splitting the game into many different sections.

In each section, your inventory will be wiped (everything but exp and limits) and you’ll need to use your knowledge of the game to scavenge everything needed to continue.

You will also be given steal, morph, sense, and enemy skill materia in each section but they will be brand new ones!

ReMusic

Replacing Midgar with the songs from the Remake, as the remake provides us with new songs, this mod will be updated.

Time Keeper

Adds a day/night system and random weather to bring immersion into the game and make it feel more like real life (also included in Echo-S 7)

This will be accompanied by an optional difficulty mod in the future that makes use of nocturnal enemies and crank the difficulty during the night.

Cosmos Lighting

A realtime lighting engine built into the FFNx driver.

You can now have live shadows as you run around! Your models will gain a new 3D look as the light helps them stand out so, so much more!

Cetra Project

Replacing all of the 3D models in the game with the ones from the remake.

This adds so much detail to the game and brings it into the PS3 era minimum!

This isn’t for everyone, but those who do like the looks of this will LOVE it.

This mod also will be expanded as the remake comes out and provides us with more models.